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TIE/rc Fighter
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An inconspicuous but vital component of the standard Imperial fighter wing, the TIE/rc variant is the most prominent sublight reconnaissance craft of the Galactic Civil War. Though the Empire makes extensive use of dedicated scout ships, those craft are built for maximum speed in hyperspace and tend to carry massive and expensive sensor equipment. Consequently, they are not suitable for deployment in or near a combat zone as they would be easy pickings for even the most humble snubfighter.

T.I.E. Fighter
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The Twin Ion Engine Starfighter revolutionized fighter design and fundamentally reshaped Imperial military doctrine. Based around Raith Sienar's radical Clone Wars-era SIE-TIE twin ion engine concept, these ships were faster and more maneuverable than anything seen before, and the Empire eagerly began planning to have them replace their aging starfighter force. Though small and cheap, the first full production models lacked the power required to provide adequate shielding, hyperdrive, and life support systems.

Z-95 Headhunter
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Description: 

The Incom/Subpro Z-95 Headhunter is one of the most enduring starfighter designs of the last fifty years. First introduced over a decade before the outbreak of the Clone Wars, the Headhunter proved itself to be one of the most adaptable fighters serving the Republic in that conflict, outlasting the later Incom/Subpro ARC-170 both in military and civilian use. When it was finally phased out of the Imperial fleet in favor of the TIE Starfighter family, thousands of these ships flooded the market and could be seen in roles ranging from system defense to hotrod racing.

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